[Final Fantasy VII Remake] Tifa Lockhart

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Description

Content of this release

  • original FF VII Remake outfits, plus some additional outfits
  • original rigged hair styles
  • dedicated UI with outfit selector and materials/mesh properties
  • dedicated bones for the genitals (shape keys to open them)
  • breasts and butt physics via UI

Alternative version

An alternative version (with different proportions, better shaders and more canon proportions) is available at: https://smutba.se/project/30739/

You can find some comparison images in the image list of this model, so you can choose the version you prefer.

Requirements

  • Blender 2.83 (it might crash on previous versions!)
  • For this model you will need at least 8 Gb of RAM (working on further optimizations)

Instructions

  • It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. The UI will check this and raise a warning if the addon is not correctly installed and enabled. If you are not sure how to install the addon, google it!

  • All the custom properties are in the new UI. A tutorial is available at: https://github.com/Mustard2/MustardUI/wiki/Tutorial

  • To enable the UI after appensing the model in another file, see the tutorial (link above or in the UI Links tab).

  • Some shape keys are available for opening the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)

Some examples: https://github.com/dskjal/Rigidbody-Bone https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726 While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check

https://sites.google.com/view/mustardsfm/support/instructions https://sites.google.com/view/mustardsfm/support/faq If you can't find the solution to your problem, or you would like to report a bug, you can contact me (contacts at the end).

Final notes

Credits

  • a huge and special thanks go to Vinny for the cleaning of all the mesh (https://twitter.com/Vinny_arts)
  • ITAlessio for the Tifa Suit outfits https://twitter.com/ITAlessio27
  • ProGamer000900 for the xps model
  • Arhoangel for some outfits
  • Higadpatingsu (Discord) for some of the poses in the Pose library
  • nagoonimation for the droplets textures
  • all the people who reported the bugs (Strauzek, Jul3D, IceDev - let me know if I forgot someone)

Changelog

Version 8 (30/07/2020)

  • added skin micro-details
  • added additional suit by ITAlessio, with two textures (thank you again!)
  • added dirt slider
  • update UI to 0.11.0 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • improved wet effects with droplets (thanks to nagoonimation)
  • fixed wet values
  • fixed stockings sistance from the skin in FF VII Standard outfit
  • fixed clipping errors in various outfits
  • fixed leg bending behaviour
  • fixed seam in the texture on the left leg
  • cleaned up unused materials

Version 7 (11/06/2020)

Note: more custom options will be added. Consider this as a preview of the new UI functionality.

  • added experimental body shape tool via lattice deformations
  • fixed presence of corrupted action
  • fixed Tifa Suit naming and mesh modifiers
  • fixed a lot of other small bugs

Version 6 (01/06/2020)

  • updated UI to 0.8.0
  • added experimental physics to the model (no outfit physics at the moment)
  • fixed cowgirl outfit ribbons (again)
  • fixed eyelashes material complaining for the lack of UV map (the material will render the same)
  • fixed cowgirl hair texture

Note: the original outfit was supposed to be used with the hat, and therefore Square Enix is to blame for the original bug! I tried to fix in the best way I could. But from now on only the version with the hat will be supported.

  • fixed textures in Texture mode of Solid mode viewport

Version 5 (23/05/2020)

  • updated UI to 0.6.4 (fixed an error that might prevent the UI to correctly run after appending the model)
  • added new suit (thanks to ITAlessio: https://twitter.com/ITAlessio27)

Version 4 (14/05/2020)

  • added China dress
  • added eyebrows mesh
  • fixed eyelids color

Version 3 (13/05/2020)

  • cleaned node structure of body materials
  • pubic hair are disabled by default

Note: this object can greatly impact the viewport performance. Enable it for previews and final rendering only.

  • updated UI to 0.6.3

Note: you can now disable auto smooth normals for the body and the oufits separately, for an additional performance improvement (up to 20% in viewport).

  • some additional performance optimizations

Note: disabling some useless stuffs, I gained a modest improvement of 15% in viewport.

Version 2 (first public release, 12/05/2020)

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Filename Downloads Created Filesize
Files
  rig_tools.zip   5802 2020-07-30 20:14:25 18.33 KB
  tifa_v8.zip   10549 2020-07-30 20:12:24 361.79 MB
  tifa_v7.zip   4113 2020-06-11 19:20:55 275.27 MB
  tifa_v6.zip   2260 2020-06-01 17:46:09 275.25 MB
  tifa_v5.zip   2395 2020-05-23 19:00:44 271.17 MB
  tifa_v3.zip   2626 2020-05-13 19:00:46 236.99 MB
  tifa_v2.zip   2185 2020-05-12 15:51:00 236.98 MB
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Thumbnail image for [Final Fantasy VII Remake]  Tifa Lockhart
https://www.youtube.com/watch?v=XX5mzUeZJDo
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