Cass Hamada [Big Hero 6]

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this amateur model, bugs are present. Do not pretend that you were not warned :)

... and cheese is not included in the file

and ... Hi again!

I don’t know how many times I return to this mesh. Hell, honestly, I've lost count of how many attempts it has already taken. So to bring it at least to an acceptable level is a matter of principle. (heh, even if will need starts all over again)

And another one (v.1.2):

This is another (yet another) attempt to correct the model. In this version, I tried experimenting with animations to better understand the requirements of the animated models (I confess I don't know much about animation), therefore:

  • Edited bone locations
  • Redistributed weights (but see next point)
  • Amplified smoothing from modifiers (it's just, I can't fight skinning)

What were the changes regarding the model as a whole:

  • Corrected the head model (in this version, is rely more on the model from mavixtious)
  • Corrected body model
  • Added texture for eyelashes
  • Added texture for eyebrows
  • Replaced teeth with more detailed ones (based on teeth from Crute)
  • Old textures are now mixed with textures from Daz models

What should have changed (v.1.1):

  • slightly fixed textures
  • removed details from clothing textures
  • corrected the shape of the mesh
  • corrected the weights (this is already a tradition)
  • added lingerie shapekeys link (partially)
  • changed jeans model for more cartoon ones (in my opinion, this is better)
  • fixed the bones of the buttocks (I forgot to tie them to the skeleton in the previous version)

for now that's all


Clothes switching is done through the bone properties.

In version 1.2 the bone properties have changed slightly and now the switch for clothes and some shape keys is tied to the movement of the bones. The rest is the same as in version 1.1.

  • (3rd bone layer on the skeleton panel . The bone looks like underclothes)


Switching of some body parameters is also transmitted through the bone

  • (3rd bone layer on the skeleton panel. The bone looks like a humanoid torso)


If the additional panel "Bone Layer" is not displayed, go to the scripting tab and click the "RunScript" button

For convenient use of the rig, it is recommended to install the rig tools (the file is attached to the archive). After that, a new tab will appear on the toolbar for working with the rig


I tried to look at other works to somehow improve the model, thanks to the community for this opportunity :)

Special thanks:

for being able to learn from your models.


if you notice serious errors, you can write to me in the comments or in a message here, or here :)


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Filename Downloads Created Filesize
  CassHamada_V_1.2_BrcX4c4.rar   616 2021-11-29 14:15:01 27.77 MB
File contents:
  CassHamada_V_1.1_m4KR1QT.rar   1724 2021-10-21 14:51:40 29.95 MB
File contents:
Thumbnail image for Cass Hamada [Big Hero 6]
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.