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The queen and her wrath, for you to do as you wish.
All the clothes that came with the game rigged, full nude body with shapekeys, particle hair for both, although Mara’s is a bit of a mess due to the way I had to make it. The game’s original hairs are available alternatively. Particle eyelashes and curve eyebrows are also included.
Some things to note:
The file is set up for EEVEE, if you prefer Cycles, I assume you know your way around and can tweak the materials and settings to make it work correctly there.
The nude body looks fine in rendered views, however it’s not perfect in viewport with texture view, because the body textures have regular human colors, and I simply used the shader editor to make them match the head color. Why? Because honestly, I know my way around it much better than any image editing software.
All textures are packed into the .blend file, unpack them somewhere if you prefer.
Most importantly, they share the same rig, because I like the convenience. Now, what if you want to use both at the same time in the same scene? Two ways that I know: simply append them again into the scene, or you can also duplicate them but that might be a bit more annoying to do, as you should select everything relevant including stuff that is shared between both, such as the eyes and teeth before duplicating.
Some more rambling:
I have also done my best to make them resemble their cinematic counterparts and used it as reference often, which made me notice that Petra doesn’t seems to have particle eyebrows (looks painted on) or lashes, at least in the Forsaken cutscenes that she is in, meanwhile Mara does. I still set them up for Petra anyway, it’s your choice whether to use them or not. Referencing the cinematics is also the reason why I set them up to have a lighter blue look, as the default blue in the textures didn’t resemble the cinematics’ look as much. Of course, you’re welcome to edit the materials to your preference.
Tag/credit me if you want, I do appreciate it and it’s nice to see what you make with them. If there’s any issues comment here or contact me on twitter @ent_duke
v1.1: improved weights around the back and shoulders plus neck area, and also for the boobs and butt bones,
changed some node setups and enabled subsurface translucency so that subsurface scattering actually works in eevee,
setup body emission texture to work with the regular uv map, no longer camera mapped
Eyebrow curves thanks to this tutorial.
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|Mara_Petra_v1.1.7z||970||2021-07-17 04:35:23||93.79 MB|