Link [The Legend of Zelda]

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How to work with the model

  1. Download both the textures zip and the blend file
  2. Export the textures zip next to the blend file.
  3. Open the blend file and if prompted click the allow execution button

The character comes with a custom UI and that's why you need to allow execution of scripts. To find the UI select the armature called Link and open the Sidebar by pressing N or clicking the little arrow on the right side of the Viewport and than click the tab with the armature's name.

UI showcase


Attributes let you control some settings of the armature from one place.

For Viewport performance use some of the attributes in the Optimizations group. Fast normal maps attributes replace Blender's Normal Map node with a faster custom one so you might want to leave it enabled until you are rendering the final image/animation.



v1.0.2 (do NOT need to re-download textures)

  • new UI (please report any bugs with it)

v1.0.1 (do not need to re-download textures)

  • fixed Long Hair weights
  • spelling
  • improved eye reflection parenting
  • changed eyes material
  • minor weight painting improvements


  • Clean topology on his body
  • Rigged face, body, genitals
  • Rigged 3 Outfits, Gerudo Girl, Desert Voe, Waistcloth, one additional "outfit" containing jewelry(you can combine outfits by clicking the lock button)
  • 3 Hair types
  • Custom UI

Model commissioned by FUGTRUP

Additional help by emberstock


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Filename Downloads Created Filesize
Files   4965 2021-07-28 12:53:36 80.35 MB
File contents:
  Link_v1.0.1.blend   2868 2021-08-01 16:15:24 53.9 MB
  Link_v1.0.2.blend   1413 2021-10-14 20:46:24 54.02 MB
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Thumbnail image for Link [The Legend of Zelda]
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.